Please use this identifier to cite or link to this item:
https://publication.npru.ac.th/jspui/handle/123456789/1367
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Boonprajak, Teera | - |
dc.contributor.author | Srichailard, Uraiwan | - |
dc.date.accessioned | 2021-08-21T12:48:28Z | - |
dc.date.available | 2021-08-21T12:48:28Z | - |
dc.date.issued | 2021-07-08 | - |
dc.identifier.uri | https://publication.npru.ac.th/jspui/handle/123456789/1367 | - |
dc.description.abstract | The objectives of this study were 1) to develop and find the quality of Augmented RealityInstruction together with Backward design management in social studies, religion and culture. 2) Manage Backward design Social Studies, Religion, and Culture subjects 3) to compare the learning achievement before and after learning the samples with virtual teaching materials together with Backward design management. Social Studies, Religion and Culture subjects were 36 students in Mathayom Suksa 2 at Kanchanaphisek School, Suphanburi College. Simple random sampling was used for the research. The research instraments Augmented RealityInstruction about Benjasin Benjatham learning management plan, Achievement test and a questionnaire on student satisfaction with virtual learning materials. The statistics used in the research mean, standard deviation. Exam Conformity Index Difficulty Discriminatory power Test Confidence (kr20). The results showed that 1) The development and finding the quality of virtual teaching materials of Secondary school level 2, the content quality was very good (x̄ = 4.87, S.D. = 0.19), with the technical quality average. The media production was at a very good level (x̄ = 4.79, S.D. = 0.24). 2) The quality of Backward design The quality was very good (x̄ = 4.70, SD = 0.24) 3) The efficiency of the Augmented Reality Instruction combined with the Backward design was 84/85, which had a higher efficiency of the criterion 80. / 80 4) The learning achievement of the learners before (x̄ = 11.7, SD = 1.64) and after (x̄ = 21.2, SD = 2.1), which was statistically higher than before studying at the .05 level, and 5) The satisfaction of the learners with the developed learning materials at a very good level (x̄ = 4.80, SD = 0.01). | en_US |
dc.publisher | The 13th NPRU National Academic Conference Nakhon Pathom Rajabhat University | en_US |
dc.subject | Virtual teaching materials Social Studies | en_US |
dc.subject | Religion | en_US |
dc.subject | Backward design | en_US |
dc.title | The Development of achievement through of Student by Augmented Reality Instruction with Backward Design Case Study of Kanchanaphisekwittayalai, Suphanburi School. | en_US |
dc.title.alternative | การพัฒนาผลสัมฤทธิ์ของนักเรียน ด้วยสื่อการเรียนการสอนเสมือนจริงร่วมกับการจัดการเรียนรู้ แบบย้อนกลับ กรณีศึกษาโรงเรียนกาญจนาภิเษกวิทยาลัย สุพรรณบุรี | en_US |
Appears in Collections: | Proceedings of the 13th NPRU National Academic Conference |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
npru_112.pdf | 258.79 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.