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https://publication.npru.ac.th/jspui/handle/123456789/2186
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DC Field | Value | Language |
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dc.contributor.author | Photitawonwat, Nateephat | - |
dc.contributor.author | Aumgri, Charinthorn | - |
dc.contributor.author | Phengpinyo, Winai | - |
dc.date.accessioned | 2024-08-25T08:33:56Z | - |
dc.date.available | 2024-08-25T08:33:56Z | - |
dc.date.issued | 2024-08-13 | - |
dc.identifier.isbn | 978-974-7063-46-2 | - |
dc.identifier.uri | https://publication.npru.ac.th/jspui/handle/123456789/2186 | - |
dc.description.abstract | The objectives of this research were 1) to synthesize the Gamification Learning Management Model Via Boardgame. 2) To assess the Gamification learning management model to enhance the creative skills. The target group were 5 experts in computer education. The research tools were 1) documents and related research.2) Conceptual framework for synthesize the Gamification learning management Via Boardgame for Vocational Certificate (Voc. Cert. ) , and 3) Conceptual framework evaluation form Gamification learning management format with boardgames for Vocational Certificate, Subject Basic computer programming 1st year vocational certificate (Voc. Cert.) students, the statistics used in the data analysis were mean, standard deviation. The results of the research were as follows: 1) A Conceptual Framework of Gamification Learning Management Model Via Boardgame consists of 6 steps: (1) Goals (2) Game rules (3) Design and Develop (4 ) Level (5) Award (6) Feedback 2) The results of the assessment of the appropriateness of the conceptual framework of gamification learning management model via boardgame found that The overall suitability was at a highest level (𝑥̅= 4.67, S.D. = 0.49) | en_US |
dc.publisher | The 16th NPRU National Academic Conference Nakhon Pathom Rajabhat University | en_US |
dc.relation.ispartofseries | Proceedings of the 16th NPRU National Academic Conference;923 | - |
dc.subject | Gamification learning | en_US |
dc.subject | Conceptual Framework | en_US |
dc.subject | Boardgame | en_US |
dc.title | Synthesis of the Conceptual Framework of Gamification Learning Management Model Via Boardgame | en_US |
dc.title.alternative | การสังเคราะห์กรอบแนวคิดการจัดการเรียนรู้แบบเกมิฟิเคชันด้วยบอร์ดเกม | en_US |
dc.type | Other | en_US |
Appears in Collections: | Proceedings of the 16th NPRU National Academic Conference |
Files in This Item:
File | Description | Size | Format | |
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NPRU_Conference_Proceeding_16_Final_หน้า_923-932.pdf | 821.88 kB | Adobe PDF | View/Open |
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