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https://publication.npru.ac.th/jspui/handle/123456789/1960
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DC Field | Value | Language |
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dc.contributor.author | Waritsara peandoung, Panuwat Srichailard | - |
dc.contributor.author | Srichailard, Panuwat | - |
dc.date.accessioned | 2023-11-07T07:39:42Z | - |
dc.date.available | 2023-11-07T07:39:42Z | - |
dc.date.issued | 2023-07-14 | - |
dc.identifier.isbn | 978-974-7063-43-1 | - |
dc.identifier.uri | https://publication.npru.ac.th/jspui/handle/123456789/1960 | - |
dc.description.abstract | The purposes of this research were 1) to compare the learning achievements of Prathom Suksa 4 students before and after learning managed computer subjects using the Wonder Glow game application (Vonder Go. The samples used in this research were content experts. And the technique of developing computer-assisted teaching media, 5 persons who are lecturers in Nakhon Pathom Rajabhat University. 3 computer education majors and 2 computer teaching experts who are teachers at Ban Klong Sub School and teachers at Bannaphan School. Review content quality and technical using a specific selection method The research tools were 1) game-based instructional lessons; 2) content quality assessment form. and the technical quality assessment questionnaire. Statistics used were mean and standard deviation. The results showed that learning lessons learned using the Wonder Glow game style. It consists of 3 lessons with the content quality overall being at the highest level. (𝑥̅ = 4.52,S.D. = 0.67) ) and the overall quality of the development of computer-assisted instructional media was at the highest level (𝑥̅ = 4.48, S.D. = 0.57) | en_US |
dc.publisher | The 15th NPRU National Academic Conference Nakhon Pathom Rajabhat University | en_US |
dc.relation.ispartofseries | Proceedings of the 15th NPRU National Academic Conference;849 | - |
dc.subject | Learning | en_US |
dc.subject | Vonder Go | en_US |
dc.subject | Computer | en_US |
dc.title | Wonder Go game teaching and learning management to develop learning achievement in computer subjects for grade 4 students at Watwangtaku School | en_US |
dc.title.alternative | การจัดการเรียนการสอนแบบเกมวันเดอร์โกลว์เพื่อพัฒนาผลสัมฤทธิ์ทางการเรียนในรายวิชา คอมพิวเตอร์ ของนักเรียนระดับชั้นประถมศึกษาปีที่ 4 โรงเรียนวัดวังตะกู | en_US |
dc.type | Article | en_US |
Appears in Collections: | Proceedings of the 15th NPRU National Academic Conference |
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