Please use this identifier to cite or link to this item: https://publication.npru.ac.th/jspui/handle/123456789/1729
Title: Synthesis of the Conceptual Framework of Gamification Learning Management Model. To Enhance the Creative Skills
Other Titles: การสังเคราะห์กรอบแนวคิดรูปแบบการจัดการเรียนรู้แบบเกมมิฟิเคชัน เพื่อส่งเสริมการพัฒนาทักษะความคิดสร้างสรรค์
Authors: Mongkoot, Ratsami
Aumgri, Charinthorn
Apirating, Kaiyasith
Keywords: Gamification learning
Creative skills
Conceptual Framework
Issue Date: 8-Jul-2022
Publisher: The 14th NPRU National Academic Conference Nakhon Pathom Rajabhat University
Abstract: The objectives of this research were 1) to synthesize the Gamification learning management model to enhance the creative skills. 2) To assess the Gamification learning management model to enhance the creative skills. The target group were 5 experts in computer education. The research tools were 1) Documents and related research; 2) Conceptual framework for synthesize the Gamification learning management model to enhance the creative skills and 3) Gamification conceptual framework assessment form to enhance the creative skills for grade 9 students, the statistics used in the data analysis were mean, standard deviation. The results of the research were as follows: 1) A conceptual framework for the development of a Gamification learning model consists of 6 steps: (1) identifying learning goals (2) formulating concepts (3) game stories (4 ) Game design (5) Challenge (6) Feedback 2) The results of the assessment of the appropriateness of the conceptual framework synthesis for game modeling development to promote creative thinking skills development found that The overall suitability was at a high level (x = 4.40, S.D. = 0.41)
URI: https://publication.npru.ac.th/jspui/handle/123456789/1729
Appears in Collections:Proceedings of the 14th NPRU National Academic Conference

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