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https://publication.npru.ac.th/jspui/handle/123456789/2720Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Jang-arom, Wichuda | - |
| dc.contributor.author | Waranonwanit, Amporn | - |
| dc.contributor.author | Pankitwanitjalearn, Natrudee | - |
| dc.date.accessioned | 2026-11-02T06:10:31Z | - |
| dc.date.available | 2026-11-02T06:10:31Z | - |
| dc.date.issued | 2026-08-28 | - |
| dc.identifier.isbn | 978-974-7063-49-3 | - |
| dc.identifier.uri | https://publication.npru.ac.th/jspui/handle/123456789/2720 | - |
| dc.description.abstract | The objectives of this research were 1) to compare students’ Chinese vocabulary memorization ability before and after learning through Kahoot game-based learning, and 2) to examine whether students’ Chinese vocabulary memorization ability after instruction met the criterion of 70 percent of the total score, as assessed by a Chinese vocabulary memorization test. The sample group consisted of 34 Matthayom Suksa 4 students at Sanguan Ying School in Suphan Buri Province, selected using purposive sampling. The research instruments included 1) four Kahoot-based lesson plans developed by the researchers in accordance with the Chinese vocabulary content, with a total instructional time of 8 hours, and 2) a 30-item Chinese vocabulary memorization test. The lesson plans were evaluated as having the highest level of appropriateness. The Chinese vocabulary memorization test demonstrated an Index of Item-Objective Congruence (IOC) ranging from 0.67 to 1.00, a difficulty index ranging from 0.40 to 0.78, a discrimination index ranging from 0.32 to 0.75, and a reliability coefficient of 0.86. The experiment and data collection were conducted during the second semester of the 2025 academic year over a period of four weeks. Data were analyzed using mean, standard deviation, and a dependent samples t-test. The findings revealed that the students’ Chinese vocabulary memorization ability after learning was significantly higher than before learning at the .05 level, and the students’ post-learning Chinese vocabulary memorization ability successfully met the established criterion of 70 percent of the total score. | en_US |
| dc.publisher | Proceedings of the 18th NPRU National Academic Conference | en_US |
| dc.relation.ispartofseries | ;3028-3038 | - |
| dc.subject | Chinese vocabulary memorization | en_US |
| dc.subject | Game-Based Learning | en_US |
| dc.subject | Kahoot | en_US |
| dc.title | Developing Chinese Vocabulary Memorization Ability of Matthayom Suksa 4 Students through Kahoot Game-Based Learning | en_US |
| dc.title.alternative | การพัฒนาความสามารถด้านการจำคำศัพท์ภาษาจีนของนักเรียนชั้นมัธยมศึกษาปีที่ 4 โดยใช้การจัดการเรียนรู้ภาษาจีนร่วมกับเกม Kahoot | en_US |
| dc.type | Other | en_US |
| Appears in Collections: | Proceedings of the 18th NPRU National Academic Conference | |
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