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https://publication.npru.ac.th/jspui/handle/123456789/2561Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Kowitworawut, Sirawit | - |
| dc.contributor.author | Jaidee, Manutnit | - |
| dc.date.accessioned | 2026-10-20T09:01:51Z | - |
| dc.date.available | 2026-10-20T09:01:51Z | - |
| dc.date.issued | 2026-08-28 | - |
| dc.identifier.isbn | 978-974-7063-49-3 | - |
| dc.identifier.uri | https://publication.npru.ac.th/jspui/handle/123456789/2561 | - |
| dc.description.abstract | The purposes of this research were to: 1) develop digital lessons for the Technology Subject (Computing Science); 2) evaluate the quality of the content, as well as the technical and methodological aspects of the digital lesson development; and 3) compare students’ learning achievement with the criterion of 80 percent of the total score. The sample consisted of 30 Grade 8 students, selected through cluster random sampling. The research instruments included lesson plans, digital lessons, Blooket online games, a content quality evaluation form, a technical and methodological quality evaluation form, and a learning achievement test. Data were analyzed using mean, standard deviation, and a one-sample t-test. The results revealed that: 1) the digital lessons for the Technology Subject (Computing Science) comprised three units: 1.1) components of a computer system, 1.2) principles of computer system operation, and 1.3) application software; 2) the quality of the content and the technical and methodological aspects of the digital lesson development were at a very good level; and 3) students’ learning achievement was significantly higher than the 80 percent criterion at the .05 level of significance. | en_US |
| dc.publisher | Proceedings of the 18th NPRU National Academic Conference | en_US |
| dc.relation.ispartofseries | ;1140-1149 | - |
| dc.subject | Digital Lessons | en_US |
| dc.subject | Gamification | en_US |
| dc.subject | Technology Subject (Computing Science) | en_US |
| dc.subject | Blooket | en_US |
| dc.title | Development of Learning Achievement in Technology (Computing Science) for Grade 8 Students at Tessaban 3 (Pracha Yindee) School Using Digital Lessons Integrated with Gamification | en_US |
| dc.title.alternative | การพัฒนาผลสัมฤทธิ์ทางการเรียนวิชาเทคโนโลยี (วิทยาการคำนวณ) ของนักเรียน ชั้นมัธยมศึกษาปีที่ 2 โรงเรียนเทศบาล 3 (ประชายินดี) โดยใช้บทเรียนดิจิทัลร่วมกับเกมมิฟิเคชัน | en_US |
| dc.type | Other | en_US |
| Appears in Collections: | Proceedings of the 18th NPRU National Academic Conference | |
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