Please use this identifier to cite or link to this item: https://publication.npru.ac.th/jspui/handle/123456789/2561
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dc.contributor.authorKowitworawut, Sirawit-
dc.contributor.authorJaidee, Manutnit-
dc.date.accessioned2026-10-20T09:01:51Z-
dc.date.available2026-10-20T09:01:51Z-
dc.date.issued2026-08-28-
dc.identifier.isbn978-974-7063-49-3-
dc.identifier.urihttps://publication.npru.ac.th/jspui/handle/123456789/2561-
dc.description.abstractThe purposes of this research were to: 1) develop digital lessons for the Technology Subject (Computing Science); 2) evaluate the quality of the content, as well as the technical and methodological aspects of the digital lesson development; and 3) compare students’ learning achievement with the criterion of 80 percent of the total score. The sample consisted of 30 Grade 8 students, selected through cluster random sampling. The research instruments included lesson plans, digital lessons, Blooket online games, a content quality evaluation form, a technical and methodological quality evaluation form, and a learning achievement test. Data were analyzed using mean, standard deviation, and a one-sample t-test. The results revealed that: 1) the digital lessons for the Technology Subject (Computing Science) comprised three units: 1.1) components of a computer system, 1.2) principles of computer system operation, and 1.3) application software; 2) the quality of the content and the technical and methodological aspects of the digital lesson development were at a very good level; and 3) students’ learning achievement was significantly higher than the 80 percent criterion at the .05 level of significance.en_US
dc.publisherProceedings of the 18th NPRU National Academic Conferenceen_US
dc.relation.ispartofseries;1140-1149-
dc.subjectDigital Lessonsen_US
dc.subjectGamificationen_US
dc.subjectTechnology Subject (Computing Science)en_US
dc.subjectBlooketen_US
dc.titleDevelopment of Learning Achievement in Technology (Computing Science) for Grade 8 Students at Tessaban 3 (Pracha Yindee) School Using Digital Lessons Integrated with Gamificationen_US
dc.title.alternativeการพัฒนาผลสัมฤทธิ์ทางการเรียนวิชาเทคโนโลยี (วิทยาการคำนวณ) ของนักเรียน ชั้นมัธยมศึกษาปีที่ 2 โรงเรียนเทศบาล 3 (ประชายินดี) โดยใช้บทเรียนดิจิทัลร่วมกับเกมมิฟิเคชันen_US
dc.typeOtheren_US
Appears in Collections:Proceedings of the 18th NPRU National Academic Conference

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