Please use this identifier to cite or link to this item: https://publication.npru.ac.th/jspui/handle/123456789/2528
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dc.contributor.authorjanuai, Sirilak-
dc.contributor.authorSrichailart, Panuwat-
dc.date.accessioned2026-10-20T07:27:21Z-
dc.date.available2026-10-20T07:27:21Z-
dc.date.issued2026-08-28-
dc.identifier.isbn978-974-7063-49-3-
dc.identifier.urihttps://publication.npru.ac.th/jspui/handle/123456789/2528-
dc.description.abstractThis research aimed to 1) develop and determine the efficiency of motion graphics media integrated with board games according to the E1/E2 standard criteria, and 2) compare learning achievement before and after learning through TGT (Teams-Games-Tournament) teaching method combined with the developed media. The research instruments included: 1) TGT learning management plans, 2) motion graphics media, 3) board games, and 4) learning achievement tests. The statistics used for data analysis were mean, standard deviation, and dependent t-test. The sample group for this research consisted of 30 Grade 6 students from Class 1 at Wat Phai Lom School (Phon Pracha Uppatham), in the second semester of the academic year 2025, selected through purposive sampling. Statistics used for data analysis were percentage, mean, standard deviation, and dependent t-test. The research findings revealed that: 1) The efficiency of motion graphics media integrated with board games according to the E1/E2 standard criteria was 83.30/85.40, which met the criteria against the standard criterion of 80/80. 2) Students' learning achievement after learning (x ̅ = 16.03, S.D. = 1.43) was higher than before learning (x ̅= 11.47, S.D. = 2.03). Learners had significantly higher post-learning achievement compared to pre-learning achievement at the .05 statistical significance level.en_US
dc.publisherProceedings of the 18th NPRU National Academic Conferenceen_US
dc.relation.ispartofseries;760-770-
dc.subjectTGT instructionen_US
dc.subjectmotion graphicsen_US
dc.subjectboard gamesen_US
dc.titleThe development of Learning Achievement on the Topic of Computer Components in the Digital Technology Course through Team Games Tournament (TGT) Instruction Integrated with Motion Graphics Media and Board Games for Grade 6 Students at Wat Phai Lom (Phun Pracha Upatham) Schoolen_US
dc.title.alternativeการพัฒนาผลสัมฤทธิ์ทางการเรียนเรื่ององค์ประกอบของคอมพิวเตอร์ ในรายวิชาเทคโนโลยีดิจิทัล ด้วยการสอนแบบ TGT ร่วมกับสื่อโมชันกราฟฟิกผสมผสานกับบอร์ดเกม สำหรับนักเรียนชั้นประถมศึกษาปีที่ 6 โรงเรียนวัดไผ่ล้อม (พูลประชาอุปถัมภ์)en_US
dc.typeOtheren_US
Appears in Collections:Proceedings of the 18th NPRU National Academic Conference

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